Monday, September 20, 2010

Farm Frenzy

In this game about creating a farm .
 Farm Frenzy is a semi-adventure game.

for free download 

Monday, September 13, 2010

Air Assault 2

Are you ready for crazy combat action with tons of enemies, air and water units, armored vehicles, heavy helicopters, submarines, huge destroyers, missile carriers, fast speedboats and deadly hi-tech bosses? Do you want to destroy them all with your brand new super helicopter?
If so you are in the right place, pilot. Your combat missions will take place over water, desert, high in the mountains and over densely populated areas.
While the enemies have become tougher and more deadly, you can upgrade and modify your weapons to meet the challenge.
Good luck, pilot!

Free download

Sunday, September 12, 2010

Ancient Rome


Help spread the ancient Roman Empire by setting up cities and providing valuable resources throughout the land! 

Produce goods, construct new buildings, and attract new workers as you expand the reach of the Roman Empire in Ancient Rome, a fast-paced Strategy game.

For free download

Friday, September 10, 2010

The battle for Westnoth






The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.
Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.

Gameplay
The basic plot of the main campaign follows Konrad, an heir to the throne of the human nation called Wesnoth. In the beginning Wesnoth is ruled by an evil queen who wishes to take Konrad’s life in order to seal her position of power. The player must build up an odd alliance of elves, dwarves, men and gryphons to restore the throne to its rightful heir.
Resources and micromanagement are minimized in order to focus on combat. There is no tech tree, or even player-constructed buildings. The only resource is gold, which is gathered from different villages that one can occupy.
Like a typical turn-based strategy game, each unit has a certain number of movement points per turn, and combat is initiated by running into an enemy unit. Wesnoth expands this by giving different methods of fighting to the units. An elven ranger can step in close to slash an orc grunt with his sword, or stand back and fire arrows at him. If the orc has no ranged attack to fight back with, the ranger can fire away with impunity. This is one of many elements that make the combat both rich and realistic.
Another is the hex-shaped playing field, combined with high movement ”most units can move at least 5 tiles in a single turn, with some moving up to 12. As units attack and take damage, it is often a good idea to either charge forward with fresh units just behind them or retreat entirely. It is also possible to employ hold-the-line strategies, continually cycling units in and out of the front line as they heal up and take damage. Mindless strategies like building massive armies and sending them in wave after wave are useless thanks to resource limits and the ability of almost every unit to gain experience and level up, gaining more abilities and hit points. In fact, such strategies can even be counterproductive. If your enemy’s strength rests upon a cadre of high level units, sending a flood of freshly-recruited low level units in his direction will only strengthen his position, allowing him to knock them off one by one, leveling his units up further.
The terrain plays a key role in game play. In most cases it is the sole factor in how likely a units attack will actually land on its target. Also, different terrains offer differing amounts of protection for different units. Mountain tiles offer great protection for Elven fighters, but almost none for mounted units like knights. Sometimes the player has to make choices between chasing down decimated units or heading for the high ground in preparation for the next attack wave. Often, unit positioning is such a key element that the game feels more like chess than anything else.
The interface is fairly streamlined; it doesn’t take long to figure out how to do everything, however some actions are non intuitive and unlikely to be discovered without reading the website or documentation. However, lots of nifty little features make up for this, such has the ability to mouse over a unit to see what tiles can be reached with its remaining movement points.
The battles are often close and exciting, despite the turn based nature of play. Sometimes entire conflicts can rest on the fate of a single unit. Sometimes smaller armies can defeat significantly larger ones with good tactics. The best thing about this game is that cheap tactics are non-existent or ineffective. There is no opportunity for tower raping or siege tank abuse. Even in the most dire situations, hope is not lost if one’s army can escape to find cover and regroup.
The options are adequate. Everything you would need to customize can be set, including shroud levels and the amount of experience units gain from combat.
The engine has a few limitations, such as not allowing networked co-op campaigns. An easy way to pick an alternative source for background music would also be nice, especially if user selections could be mingled in with the ingame score.
A big test of how fun a strategy game is how fun it is when you lose. Though every level is different, most lack that sudden tipping point where all is lost and defeat becomes inevitable. Instead, it is possible to screw up badly and make an amazing comeback, or hang on for hours upon end before your enemy ensures your defeat. Whether winning or losing, it is always possible to experiment with different strategies and learn new tricks.
It is also fun before you reach the end of the learning curve. By design, you don’t have to memorize every unit and their abilities to know how to fight them. The RPG elements make it somewhat addicting, though sometimes annoying when you have to backtrack a step or two in the campaign because you didn’t mass enough gold or level up your units


Features

  • Build up a formidable fighting force, starting from a single leader and a small amount of gold.
  • Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
  • Experienced units gain powerful new abilities as they advance.
  • Several multi-player options available, including internet play.
  • Scores of different custom-designed maps, and unlimited random maps.
  • Hundreds of campaign scenarios available for download via a simple in-game procedure.
  • 'Fog of war' feature available for a true test of generalship.
  • Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
  • Excellent language support – 35 different languages currently available.
  • Windows, Mac OS X, GNU/Linux, RISC OS, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, DragonFly BSD, AmigaOS4, OS/2 & eComStation compatible.

For free Download