Friday, October 15, 2010

America's Army 3

The actual gameplay is based on the proven (and aging) Counter-Strike model, in which both teams have opposing goals--usually assaulting or defending an area--that they try to complete during short rounds typically lasting somewhere around five minutes.
 If you die during a round, you're forced to sit out and watch the action as an invisible spectator until a new round begins. This can be boring when you'd rather be fighting, but it can be still be fun to watch other players at work without the stress of having to avoid enemy fire yourself.
 Yet whatever its weaknesses, this round-based combat with only one player spawn per round is surely the best design for this type of game. Death should be something you avoid on the battlefield, after all.
 With infinite respawns, it would be too easy to take things casually and use unrealistic tactics.


For free Download
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Glest

Glest is a free 3D real-time strategy game, where you control the armies of two different factions:Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.
Glest is not just a game, but also an engine to make strategy games, based on XML and a set of tools. A few mods already exist.

Gameplay

The gameplay is similar to many other RTSs. You build a “town center” type building, collect resources, and build war units. In Glest, the two teams you have are humans and mages. Humans include soldiers and archers. The mages have a small variety of different wizards and witches, as well as a big tree golem with extremely slow movement. There are different types of buildings, but nothing else. No walls, no arrow-spraying castles. There are barely any maps so the game quickly turns to a boring one.

Graphics and Audio

The graphics are very good, everything 3D and nicely textured. If this game got further developed, it could become something great. The audio is satisfactory, with sound effects and interesting music. I really hope Glest gets more worked on, so that we can see more wonderful graphics.

Special Feature

The best part of Glest is, as I said, the graphics. They are very detailed, with nice-looking 3D trees, rocks, buildings, and everything else. Every once in a while you will see a couple of dead soldiers with giant sticks going through their torsos, keeping them in the air. Some of the other great touches include the water and the unit movement.
for free download

Thursday, October 14, 2010

Deadly Race

3D combat racing game in postnuclear setting. 









Daredevils from different corners of the world drive to victory through wrecked cars of their competitors in this deadly racing.





for free download
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Tremulous

The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members, while defending their own base

Gameplay

Tremulous is a first-person shooter with elements of real time strategy. Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the spawn, which provides each team with reinforcements to replace players who have been killed.During a match, most players engage in fighting the enemy, while others maintain the base and construct new structures. In order to destroy the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshold of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.

In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. The aliens are awarded evos for killing their foes which may be used to evolve. The Humans gain credits. Players earn currency by killing enemy players or by destroying key enemy structures; the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.
Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defender

Alien
The alien base is centered around a structure called the "Overmind", which is needed for their other structures to function and new structures to be built.
Aliens spawn from Eggs. Eggs work even when the Overmind is dead, but new eggs cannot be built without it.
As they earn evos, alien players can evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-bounce, charging and pouncing over long distances to close the distance between themselves and their enemy.

Humans

Human base attacked by dragoons early in game
Humans utilize various weapons, armors and other high-tech equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 credits for purchasing upgrades at the armory, which range from 70 to 600 credits in price. At the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is deconstructed or destroyed, automated defenses and upgrade structures are rendered useless; if it not immediately replaced the human team is usually defeated.





for free download 

Wednesday, October 13, 2010

TORCS


TORCS (The Open Racing Car Simulator) is an open source 3D car racing simulatoravailable for GNU/LinuxFreeBSDMac OS X, and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.


Sounds and Graphics:
Having played Gran Turismo and Need for Speed before, I would say that TORCS is not as graphically pleasing compared to those games. However, the racing environment in TORCS is quite good and should probably impress a lot of typical gamers. Also, it is not as resource hungry as those popular Windows racing simulator. Using only my low-end ATI X1050 graphics card, the FPS is high enough, meaning the game is very much responsive even in full screen mode. There were also several available options to tweak the graphical display settings to suit whatever your hardware needs.

Now about the sound quality; I can say that it is at par with some of the most valuable car racing simulation games today. The sound of the roaring engine and the screeching tires were very realistic indeed.



Gameplay:
TORCS features more than 50 different cars, more than 20 tracks, and 50 opponents to race against. Your can steer with a joystick or steering wheel, if the device is supported by your platform. It is also possible to drive with the mouse or the keyboard as I did. The graphics feature lighting, smoke, skid-marks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties, aerodynamics and much more. The gameplay allows different types of races from the simple practice session up to the championship. You can also enjoy racing against your friends in the split screen mode with up to four human players.

for free download
click here!


Monday, October 11, 2010

freeciv


Freeciv is a multiplayer, turn-based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series. The game's default settings are closest to Civilization II, both in gameplay and graphics (including the units and the isometric grid).
Freeciv is available for most desktop computer operating systems. Released under the GNU General Public License, Freeciv is free and open source software.

Compatibility

Originally developed on IRIX, Freeciv has been reported to run on Linux, Microsoft Windows, Mac OS X and Solaris, along with a large number of other operating systems including Ultrix, QNX, OS/2, Cygwin, AmigaOS, Maemo 5, ZETA, SkyOS and various BSDs. Freeciv is included with many popular Linux distributions. There is also a version of Freeciv playable online in a browser.


for free download
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Monday, September 20, 2010

Farm Frenzy

In this game about creating a farm .
 Farm Frenzy is a semi-adventure game.

for free download 

Monday, September 13, 2010

Air Assault 2

Are you ready for crazy combat action with tons of enemies, air and water units, armored vehicles, heavy helicopters, submarines, huge destroyers, missile carriers, fast speedboats and deadly hi-tech bosses? Do you want to destroy them all with your brand new super helicopter?
If so you are in the right place, pilot. Your combat missions will take place over water, desert, high in the mountains and over densely populated areas.
While the enemies have become tougher and more deadly, you can upgrade and modify your weapons to meet the challenge.
Good luck, pilot!

Free download

Sunday, September 12, 2010

Ancient Rome


Help spread the ancient Roman Empire by setting up cities and providing valuable resources throughout the land! 

Produce goods, construct new buildings, and attract new workers as you expand the reach of the Roman Empire in Ancient Rome, a fast-paced Strategy game.

For free download

Friday, September 10, 2010

The battle for Westnoth






The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.
Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.

Gameplay
The basic plot of the main campaign follows Konrad, an heir to the throne of the human nation called Wesnoth. In the beginning Wesnoth is ruled by an evil queen who wishes to take Konrad’s life in order to seal her position of power. The player must build up an odd alliance of elves, dwarves, men and gryphons to restore the throne to its rightful heir.
Resources and micromanagement are minimized in order to focus on combat. There is no tech tree, or even player-constructed buildings. The only resource is gold, which is gathered from different villages that one can occupy.
Like a typical turn-based strategy game, each unit has a certain number of movement points per turn, and combat is initiated by running into an enemy unit. Wesnoth expands this by giving different methods of fighting to the units. An elven ranger can step in close to slash an orc grunt with his sword, or stand back and fire arrows at him. If the orc has no ranged attack to fight back with, the ranger can fire away with impunity. This is one of many elements that make the combat both rich and realistic.
Another is the hex-shaped playing field, combined with high movement ”most units can move at least 5 tiles in a single turn, with some moving up to 12. As units attack and take damage, it is often a good idea to either charge forward with fresh units just behind them or retreat entirely. It is also possible to employ hold-the-line strategies, continually cycling units in and out of the front line as they heal up and take damage. Mindless strategies like building massive armies and sending them in wave after wave are useless thanks to resource limits and the ability of almost every unit to gain experience and level up, gaining more abilities and hit points. In fact, such strategies can even be counterproductive. If your enemy’s strength rests upon a cadre of high level units, sending a flood of freshly-recruited low level units in his direction will only strengthen his position, allowing him to knock them off one by one, leveling his units up further.
The terrain plays a key role in game play. In most cases it is the sole factor in how likely a units attack will actually land on its target. Also, different terrains offer differing amounts of protection for different units. Mountain tiles offer great protection for Elven fighters, but almost none for mounted units like knights. Sometimes the player has to make choices between chasing down decimated units or heading for the high ground in preparation for the next attack wave. Often, unit positioning is such a key element that the game feels more like chess than anything else.
The interface is fairly streamlined; it doesn’t take long to figure out how to do everything, however some actions are non intuitive and unlikely to be discovered without reading the website or documentation. However, lots of nifty little features make up for this, such has the ability to mouse over a unit to see what tiles can be reached with its remaining movement points.
The battles are often close and exciting, despite the turn based nature of play. Sometimes entire conflicts can rest on the fate of a single unit. Sometimes smaller armies can defeat significantly larger ones with good tactics. The best thing about this game is that cheap tactics are non-existent or ineffective. There is no opportunity for tower raping or siege tank abuse. Even in the most dire situations, hope is not lost if one’s army can escape to find cover and regroup.
The options are adequate. Everything you would need to customize can be set, including shroud levels and the amount of experience units gain from combat.
The engine has a few limitations, such as not allowing networked co-op campaigns. An easy way to pick an alternative source for background music would also be nice, especially if user selections could be mingled in with the ingame score.
A big test of how fun a strategy game is how fun it is when you lose. Though every level is different, most lack that sudden tipping point where all is lost and defeat becomes inevitable. Instead, it is possible to screw up badly and make an amazing comeback, or hang on for hours upon end before your enemy ensures your defeat. Whether winning or losing, it is always possible to experiment with different strategies and learn new tricks.
It is also fun before you reach the end of the learning curve. By design, you don’t have to memorize every unit and their abilities to know how to fight them. The RPG elements make it somewhat addicting, though sometimes annoying when you have to backtrack a step or two in the campaign because you didn’t mass enough gold or level up your units


Features

  • Build up a formidable fighting force, starting from a single leader and a small amount of gold.
  • Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
  • Experienced units gain powerful new abilities as they advance.
  • Several multi-player options available, including internet play.
  • Scores of different custom-designed maps, and unlimited random maps.
  • Hundreds of campaign scenarios available for download via a simple in-game procedure.
  • 'Fog of war' feature available for a true test of generalship.
  • Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
  • Excellent language support – 35 different languages currently available.
  • Windows, Mac OS X, GNU/Linux, RISC OS, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, DragonFly BSD, AmigaOS4, OS/2 & eComStation compatible.

For free Download