The actual gameplay is based on the proven (and aging) Counter-Strike model, in which both teams have opposing goals--usually assaulting or defending an area--that they try to complete during short rounds typically lasting somewhere around five minutes.
If you die during a round, you're forced to sit out and watch the action as an invisible spectator until a new round begins. This can be boring when you'd rather be fighting, but it can be still be fun to watch other players at work without the stress of having to avoid enemy fire yourself.
Yet whatever its weaknesses, this round-based combat with only one player spawn per round is surely the best design for this type of game. Death should be something you avoid on the battlefield, after all.
With infinite respawns, it would be too easy to take things casually and use unrealistic tactics.
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